The field of virtual reality is changing
the way humans are seeing and interacting with the world today. New occupations
like Virtual Reality entertainment, news, and even research are shaping the
ways humans are knowing information. For example, virtual reality has made some
universities excel in physical explanations in any subject matter like the
study of anatomy. A student is able to put on the goggles and separate and
structure to their benefit. Another example that VR has done is connect artists
from Iran and Israel to collaborate on ideas that they never thought could come
to life. The speaker on the second day was discussing how these artists formed
sculptures with tv-screens that connected on the top. With this installment citizens
from these two countries were able to see the digital landscapes without physically
being there. Virtual reality has the possibility to help in political
situations, maybe a case were two parties can’t stand being in the same room
but could negotiate through these headsets. The speaker at the time was talking
about how virtually reality producers have to also be cognoscente of audiences’
empathy levels. Empathy in virtual reality is a crucial role to the development
of the experience; because producers have to be able to tell a convincing story.
Studies have shown that people have certain levels of empathy in watching
stories on screens. The reason why is because most individuals want to relate
to a character or be sparked by some kind of emotional cause. There are three
levels of empathy; high, medium, and low. When an individual has high empathy
levels they want to convey all emotion they are feeling to the experience. For
example, the viewer might be crying, screaming, angry, etc. Then so on with the
medium and low levels of empathy.
VR is now marketed through multiple
distributers like Sony, Samsung, and Google. These companies are testing the possibilities
of virtual reality in ways unimaginable. For example, Sony is working most of
its efforts on vr-entertainment. Games like The Journey and The London Heist
are outstanding interactions that are taking the gaming industry by storm. The
individual places the headset on and is looking around the gaming environment.
Instead of looking in third person, you are viewing in first person mode. The company
of Samsung are testing the latest field of virtual journalism. A reporter was
talking about how the people of Uganda are in need of proper food and safety.
She even showed a recorded scene of an air drop filled with food being dropped into
a starving village east of Uganda. You were placed in a box filled with food
and watch how the air dropped effected it. Then watch how the Uganda people
opened the package to gain entrance to the food. She delivered a message that the United
Nations have to be aware of Uganda ongoing government problems and its food
shortage. I personally found it cool that the screen could show a viewer a live
report of actual news happening right before his/her own eyes and seems as if you
are really there. Technology is really an outstanding tool for good and the
projects that artists, reporters, and entertainers are doing is wonderful to
know that we are heading in this direction.
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